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3do_gen_dbre_stnwalbs.3do
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Text File
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1999-11-15
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5KB
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133 lines
# MODEL 'gen_dbre_stnwalbs.3do' created from 'D:\jones3dpc\the laboratory\gen_dbre_stnwalbs.vlec in VISUAL mode with ver4.65.'
###############
SECTION: HEADER
3DO 2.3
###############
SECTION: MODELRESOURCE
# Materials list
MATERIALS 1
0:nub_wall_rock_rough_small.MAT
###############
SECTION: GEOMETRYDEF
# Object radius
RADIUS 0.003125
# Insertion offset
INSERT OFFSET 0.000000 0.000000 0.003125
# Number of Geometry Sets
GEOSETS 1
# Geometry Set definition
GEOSET 0
# Number of Meshes
MESHES 1
# Mesh definition
MESH 0
NAME DBRE_STNWAL_BS
RADIUS 0.011845
GEOMETRYMODE 4
LIGHTINGMODE 3
TEXTUREMODE 3
VERTICES 9
# num: x: y: z: i:
0: -0.008250 0.008500 0.000000 0.000000 0.000000 0.000000 1.000000
1: -0.008250 -0.000500 -0.003125 0.000000 0.000000 0.000000 1.000000
2: 0.000250 -0.008750 -0.003125 0.000000 0.000000 0.000000 1.000000
3: 0.000500 -0.002250 -0.003125 0.000000 0.000000 0.000000 1.000000
4: 0.008250 0.005250 0.000000 0.000000 0.000000 0.000000 1.000000
5: 0.001000 0.008750 -0.003125 0.000000 0.000000 0.000000 1.000000
6: -0.008250 -0.000500 0.000000 0.000000 0.000000 0.000000 1.000000
7: 0.001000 0.008750 0.003125 0.000000 0.000000 0.000000 1.000000
8: -0.001500 0.003750 0.003125 0.000000 0.000000 0.000000 1.000000
TEXTURE VERTICES 7
0: 0.928506 -0.634196
1: 0.972822 -0.642010
2: 1.006066 -0.691027
3: 0.930183 -0.718264
4: 0.919244 -0.679526
5: 0.946034 -0.671557
6: 0.973842 -0.686615
VERTEX NORMALS
# num: x: y: z:
0: -0.765372 0.541716 0.347491
1: -0.565875 -0.114380 -0.816518
2: 0.100868 -0.979294 0.175524
3: 0.637404 -0.263216 -0.724178
4: 0.897142 0.056283 0.438141
5: 0.134435 0.608669 -0.781953
6: -0.722531 -0.379572 0.577819
7: 0.152809 0.704745 0.692809
8: 0.149097 -0.230151 0.961665
FACES 14
# num: material: type: geo: light: tex: R: G: B: A: verts:
0: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 0, 0 1, 1 6, 1
1: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 1, 1 2, 2 6, 1
2: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 4, 3 5, 4 7, 4
3: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 5, 4 0, 0 7, 4
4: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 6, 1 2, 2 8, 5
5: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 2, 2 3, 6 8, 5
6: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 3, 6 4, 3 8, 5
7: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 4, 3 7, 4 8, 5
8: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 7, 4 0, 0 8, 5
9: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 1, 1 3, 6 2, 2
10: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 3, 6 5, 4 4, 3
11: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 1, 1 5, 4 3, 6
12: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 1, 1 0, 0 5, 4
13: 0 0x0000 4 3 3 (0.000000/0.000000/0.000000/1.000000) 3 6, 1 8, 5 0, 0
FACE NORMALS
# num: x: y: z:
0: -1.000000 0.000000 0.000000
1: -0.696475 -0.717581 0.000000
2: 0.434750 0.900551 0.000000
3: -0.027017 0.999635 0.000000
4: -0.119966 -0.457369 0.881148
5: 0.941190 -0.036200 0.335932
6: 0.323382 -0.628800 0.707131
7: 0.323687 -0.161844 0.932220
8: -0.319824 0.159912 0.933885
9: 0.000000 0.000000 -1.000000
10: 0.388565 -0.017662 -0.921252
11: 0.000000 0.000000 -1.000000
12: -0.311673 0.311673 -0.897619
13: -0.420124 0.000000 0.907467
###############
SECTION: HIERARCHYDEF
# Hierarchy node list
HIERARCHY NODES 1
# num: flags: type: mesh: parent: child: sibling: numChildren: x: y: z: pitch: yaw: roll: pivotx: pivoty: pivotz: hnodename:
0: 0x0000 0x00001 0 -1 -1 -1 0 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 0.000000 DBRE_STNWAL_BS